Alpha 2 Release
Koshari Defense - Alpha 2 » Devlog
We just released the second major alpha version of Koshari Defense with a bunch of gameplay changes, new features, and improved graphics. Over the last 6 months, we focused on implementing tower upgrades and creating new environment sprites, but at the same time also worked on many other components. Here is a summary of the most important changes:
Gameplay:
- Towers can be upgraded up to 4 times, increasing their strength, speed, and range
- Tower levels are easy to distinguish, as every level has its own look
- You can tell towers to prioritize different targets, for example the closest enemy to the palace or the one with the most hp
- You no longer need to capture all the temples to reach the final wave. Instead, there is a fixed number of waves and temples provide you with additional resources at the end of each wave
- Many new environmental elements like bushes, trees, houses, and rocks.
- All existing levels have been reworked and three new ones have been introduced
- The enemy HP no longer scale with the wave number, instead, each enemy type has four distinct-looking versions, with different amounts of HP
- Enemies can now spawn closer together or further apart
- Turtle-man: A new tank enemy that seems to be half human, half turtle
- and many more...
UI:
- Stone and papyrus backgrounds for UI elements
- A new slider to adjust the speed between x1, x2 and x4
- In the top right screen corner, you will now find a status bar, which tells you the current wave number, the number of captured temples, and the health of the palace
- Sometimes you will find hints in the top right corner, that remind you about the current instructions while completing tutorials.
- A bigger font to increase the readability
We hope you enjoy the new features and levels and would be delighted to hear your feedback!
Files
KoshariDefense Alpha 2.2.2 Apple Silicon 24 MB
99 days ago
KoshariDefense Alpha 2.2.2 Win64 29 MB
Sep 05, 2024
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Koshari Defense - Alpha 2
Defend your palace and retake attacked temples. Build a defense system powered by divine power.
Status | In development |
Authors | Techno Mensa Studios, phi1ipp, Simon |
Genre | Strategy |
Tags | 2D, ancient-egypt, Pixel Art, Real time strategy, Singleplayer, Top-Down, Tower Defense |
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